Add-on for Blender 5.2+ · by Strates Digitales

VIEWSTACK

Every side of your model. One click.

Select your object, press one button, and get front, side and back images that match: same scale, same framing, ready for an image-to-3D tool, a client or a reference sheet. No camera to place, no zoom to match, no files to rename.

Your Blender sceneObject turned 0°
A robot in a Blender scene, turned on itself
Exported · 01 FrontLocal axes
The exported front view
Drag to turn the object in the scene0°

The routine you know

Clean views of a model take longer than they should

Image-to-3D tools, clients and reference sheets all ask for the same thing: your model from the front, the sides and the back. Doing it by hand looks like this, every single time.

  1. Step 1Add a camera and switch it to orthographic
  2. Step 2Zoom until the model fits, with a bit of air around it
  3. Step 3Render, rotate the camera 90°, check the zoom still matches
  4. Step 4Repeat for the back and the other side
  5. Step 5Rename the files in the order the tool expects
  6. Step 6Notice the model was rotated in the scene. Start again.
Four views made by hand, then the same four views with ViewStack

And when one view is a little off, the AI invents the back and the sides it cannot read. How many times a year do you go through this?

How it works

Three moves, all in the 3D Viewport

ViewStack lives in the sidebar of the 3D Viewport (press N, tab ViewStack). Every setting has a sensible default, so the first export is just a click.

01 · Select

Pick what you want to show

Select one object or several. Their children come along if you want. Everything else in the scene stays out of the images.

02 · Check

See the framing first

Turn on the preview to see every view and its margin in the viewport, or look through the exact camera of each view.

03 · Export

Press Export Selected Objects Views

The images land in your folder, named and numbered. Progress shows in the status bar, and a button opens the folder.

Recorded in Blender 5.2: select, export, the images are in your folder
What you get

Everything you would set up by hand, done for you

01 · Views

The views you need, in the order your tool expects

Choose a preset and ViewStack shoots exactly those views, with the file names and the order that multi-view image-to-3D tools such as Meshy and Tripo expect.

You drop the images into the tool as they are, and it reads your real back and sides instead of guessing them.

  • Meshy Multi-ViewFront, left, back, right
  • Tripo MultiviewFront 0°, left 90°, back 180°, right 270°
  • Generic 4 / 6Four sides, or six with top and bottom
  • CustomAny mix of front, back, left, right, top, bottom and a raised three-quarter view
  • Left / rightAlways the subject's own left and right, the convention these tools use
Front view
Front
Left view
Left
Back view
Back
Right view
Right
Top view
Top
Bottom view
Bottom
Raised three-quarter view
3/4 raised
02 · Align to

Shot from the object's own front, however it sits

With Local, the views follow the active object's own axes. A prop leaning against a wall or a character turned 38° in your layout still comes out straight. With Global, the views follow the scene's axes, like Blender's numpad views.

You keep your scene as it is. No need to reset the rotation before an export, then put it back.

  • Subject facesTell ViewStack where the front is: −Y (Blender's convention), +Y, −X or +X
Align to Global · the object is turned, so are the views
World axes, front view
World axes, left view
World axes, back view
World axes, right view
Align to Local · straight from its own front
Local axes, front view
Local axes, left view
Local axes, back view
Local axes, right view
03 · Preview

See the result before you render

  • FramesEvery view drawn around your model in the viewport, with its margin band and its label
  • CameraLook through the exact camera of each view, one button per view, with the frame corners
  • OffBack to your view, exactly where you left it

You catch a bad margin or a wrong front axis in a second, not after a render. Nothing is added to your scene to draw it.

Preview · Frames, recorded in Blender
Preview · Camera, one view after another
04 · Look

Style and background, chosen separately

  • ClayNeutral grey, easy to read for an AI and for a client judging the shape
  • MaterialsYour own materials and colours
  • SilhouetteA flat black shape, to check proportions and readability
  • BackgroundWhite, a colour of your choice, or transparent (alpha)

One export fits the destination: transparent for a store page, white for an AI tool, your brand colour for a client deck.

Front view with the chosen look and background
05 · Light

Four ways to light it

  • DefaultSoft studio light that follows the camera, so every view is lit the same way
  • Three-PointKey, fill and rim lights that follow the camera, for more volume
  • Scene World LightThe light of your final render: your world, lamps, light probes and glowing objects, with your engine and quality settings. Only the selection shows
  • Viewport ShadingThe studio light, MatCap or HDRI you are looking at in the viewport

Neutral light when an AI has to read the shape; your real lighting when the images go to a client.

Default light
Default
Three-point light
Three-Point
Scene world light
Scene World Light
Silhouette
Silhouette style
06 · Framing & output

Same scale, same centring, files ready to send

  • ResolutionSquare images at 512, 1024 or 2048 px
  • MarginThe empty space around the model, identical in every view
  • File namerobot_front.png, robot_left.png… from the active object's name or yours
  • FolderNext to your .blend by default, or anywhere you choose, with a button to open it
  • Contact sheetOne extra image with every view, labelled, to check them at a glance or send them in one file

The model keeps the same size from one view to the next, so the views line up and you can compare proportions directly.

Front view with a small margin
Margin 0.02
Front view with a large margin
Margin 0.20
Contact sheet with the four views of the robot
Contact sheet
Built to stay out of your way

Your scene stays exactly as it was

Cameras, lights and render settings are created for the export and removed right after, even if a render fails. Your materials, your selection and your view are put back.

●Nothing left behind in your file ●Only the selection is rendered, even in a full scene ●Engine: Automatic, Workbench, EEVEE or Cycles ●Progress in the status bar ●Works offline, no account, no external service
Who it is for

One export, four everyday uses

Image-to-3D

Feed AI generators

Turn a blockout or a sketch model into clean multi-view input, so the generated mesh follows your design from every side.

Clients

Send a review in one file

Export the contact sheet with your materials and lighting, and get feedback on every side at once.

Teaching & art

Make turnaround sheets

Orthographic front, side and back views at the same scale, for model sheets, students and concept artists.

Store pages

Show your assets

Transparent or branded backgrounds for product pages, portfolios and asset libraries.

Technical details

Specifications

Blender
5.2 or newer, installed as an Extension
Where
3D Viewport › Sidebar (N) › ViewStack
Views
Front, back, left, right, top, bottom, raised three-quarter
Presets
Meshy Multi-View, Tripo Multiview, Generic 4, Generic 6, Custom
Output
Square PNG, 512 / 1024 / 2048 px, optional contact sheet
Engines
Automatic, Workbench, EEVEE, Cycles
Objects
Meshes, curves and text, with their children if you want
Licence
GPL-3.0-or-later. Offline, no data sent anywhere
Questions

Before you buy

Does ViewStack change my scene?

No. The cameras, lights and settings it needs are created for the export and removed right after, even when a render fails. Your materials, selection and viewport are put back as they were.

Which Blender versions are supported?

Blender 5.2 and newer. ViewStack is a Blender Extension: install the .zip from Edit › Preferences › Get Extensions › Install from Disk.

Do I need to place cameras or write scripts?

No. Select your objects and press Export Selected Objects Views. ViewStack frames every view for you.

Does it connect to Meshy, Tripo or another AI service?

No. ViewStack prepares the images on your computer, named and ordered for their multi-view input. You upload them yourself, to the tool of your choice.

Why not use Blender's own cameras?

You can. You would place and align one camera per view, match the zoom so every view has the same scale, render each one and rename the files, and redo it all when the object is rotated. ViewStack does all of that in one click and follows the object's own axes.

Can I export several objects together?

Yes. Select them all: they are framed together as one subject, and the active object sets the axes when you align to Local.

Which render engine does it use?

Automatic picks a fast engine that suits the style and light you chose. You can force Workbench, EEVEE or Cycles in the Advanced panel. Scene World Light uses your scene's engine and quality.

Stop setting up cameras. Start sending views.

ViewStack is available on Superhive, the marketplace for Blender creators.