Every side of your model. One click.
Select your object, press one button, and get front, side and back images that match: same scale, same framing, ready for an image-to-3D tool, a client or a reference sheet. No camera to place, no zoom to match, no files to rename.
Image-to-3D tools, clients and reference sheets all ask for the same thing: your model from the front, the sides and the back. Doing it by hand looks like this, every single time.
And when one view is a little off, the AI invents the back and the sides it cannot read. How many times a year do you go through this?
ViewStack lives in the sidebar of the 3D Viewport (press N, tab ViewStack). Every setting has a sensible default, so the first export is just a click.
Select one object or several. Their children come along if you want. Everything else in the scene stays out of the images.
Turn on the preview to see every view and its margin in the viewport, or look through the exact camera of each view.
The images land in your folder, named and numbered. Progress shows in the status bar, and a button opens the folder.
Choose a preset and ViewStack shoots exactly those views, with the file names and the order that multi-view image-to-3D tools such as Meshy and Tripo expect.
You drop the images into the tool as they are, and it reads your real back and sides instead of guessing them.
With Local, the views follow the active object's own axes. A prop leaning against a wall or a character turned 38° in your layout still comes out straight. With Global, the views follow the scene's axes, like Blender's numpad views.
You keep your scene as it is. No need to reset the rotation before an export, then put it back.
You catch a bad margin or a wrong front axis in a second, not after a render. Nothing is added to your scene to draw it.
One export fits the destination: transparent for a store page, white for an AI tool, your brand colour for a client deck.
Neutral light when an AI has to read the shape; your real lighting when the images go to a client.
The model keeps the same size from one view to the next, so the views line up and you can compare proportions directly.
Cameras, lights and render settings are created for the export and removed right after, even if a render fails. Your materials, your selection and your view are put back.
Turn a blockout or a sketch model into clean multi-view input, so the generated mesh follows your design from every side.
Export the contact sheet with your materials and lighting, and get feedback on every side at once.
Orthographic front, side and back views at the same scale, for model sheets, students and concept artists.
Transparent or branded backgrounds for product pages, portfolios and asset libraries.
No. The cameras, lights and settings it needs are created for the export and removed right after, even when a render fails. Your materials, selection and viewport are put back as they were.
Blender 5.2 and newer. ViewStack is a Blender Extension: install the .zip from Edit › Preferences › Get Extensions › Install from Disk.
No. Select your objects and press Export Selected Objects Views. ViewStack frames every view for you.
No. ViewStack prepares the images on your computer, named and ordered for their multi-view input. You upload them yourself, to the tool of your choice.
You can. You would place and align one camera per view, match the zoom so every view has the same scale, render each one and rename the files, and redo it all when the object is rotated. ViewStack does all of that in one click and follows the object's own axes.
Yes. Select them all: they are framed together as one subject, and the active object sets the axes when you align to Local.
Automatic picks a fast engine that suits the style and light you chose. You can force Workbench, EEVEE or Cycles in the Advanced panel. Scene World Light uses your scene's engine and quality.